Nelson Laracuente
Senior Software Engineer with 8 years of experience in mentoring, designing, architecting, and building sophisticated solutions while being an advocate for industry best practices such as the SOLID methodology, design patterns, and writing clean, testable, scaleable, readable, maintainable, and extendable code with 5 years of game development experience using the Unity game engine and C#, managing a team of independent developers and publishing games on the itch.io platform
Published Games
Magnetic (2022 Remastered)
(2015 Code)
Use your magnet to repel danger and attract your ticket to freedom. A remaster of our first video game
Light of the World (2022) (Source Code)
Use your shield like a boomerang to light up the way, remain in the light, and avoid the darkness
Shiled of Faith (2021) (Source Code)
Top-down 3D action where you bounce your shield to hit enemies, create combos, and remove obstacles
ARK (2021) (Source Code)
Create paths for shepherds to follow as they collect pairs of animals to bring to the ark before the flood comes